When a videoTexture
is applied on emissiveMap
of a MeshStandardMaterial
, SRGBColorSpace
does not work and it always stays in Linear color space
In this demo jsfiddle.net
The same VideoTexture and an ImageTexture is applied on
emissiveMap
input of aMeshStandardMaterial
map
input of aMeshStandardMaterial
map
input of aMeshBasicMaterial
& Gui controls colorSpace of both
(look at the top right plane in this video)
Guessing this a bug ?