VideoTexture's colorSpace not working on Emissive channel

When a videoTexture is applied on emissiveMap of a MeshStandardMaterial , SRGBColorSpace does not work and it always stays in Linear color space

In this demo jsfiddle.net

The same VideoTexture and an ImageTexture is applied on

  • emissiveMap input of a MeshStandardMaterial
  • map input of a MeshStandardMaterial
  • map input of a MeshBasicMaterial

& Gui controls colorSpace of both

(look at the top right plane in this video)

Guessing this a bug ?

made a bug report

1 Like

fixed/patched in r170 :partying_face: