When a videoTexture is applied on emissiveMap of a MeshStandardMaterial , SRGBColorSpace does not work and it always stays in Linear color space
In this demo jsfiddle.net
The same VideoTexture and an ImageTexture is applied on
emissiveMapinput of aMeshStandardMaterialmapinput of aMeshStandardMaterialmapinput of aMeshBasicMaterial
& Gui controls colorSpace of both
(look at the top right plane in this video)
Guessing this a bug ?