I noticed that in latest three.js versions equirectangular map don’t used immediately - it is re-rendered to the cubemap before. Therefore you need to use custom shader code in your materials from earlier versions of three.js… Or simply use an earlier version.
it actually doesnt work with any mapping, and using an earlier version, doesnt fix this, i guess i am doing something wrong, but i can not understand what exactly
Since you are using MeshBasicMaterial, I suggest you implement a custom shader based on ShaderMaterial which can directly sample the equirectangular video texture.
i end up using version before 120 and it works, thank you very much! i am not really good at shaders, can u please give me a hint how to create effect same as envMap, i only can imagine how to just map texture to thing