Hey guys I found a very weird glitch (at least I suspect it’s a glitch)
I made my particles with a texture map that has transparent information around it. and when I’ve got another GTFL file as the background the particles seem to have that transparent edge around them. making the particles perfect circles.
but when I go “outside” and on the default black background is showing there’s clearly black squares around the particles!
I’ve re-evaluated the situation, I think actually the further away particles won’t render when there’s a particle in front of it.
cause if you look at that image, some of those particles are showing through. but the furthest away ones aren’t showing, that’s why it looks like they have black squares around them!