Verge3D 2.8 for Blender/3ds Max Released (Three.js-based)

We have released a new version of Verge3D, an artist-friendly WebGL toolkit for 3ds Max and Blender users.

In this release:

  • Support for custom split normals.
  • Support for Layer Weight and Transparent BSDF nodes from Cycles.
  • Verge3D WordPress plugin updated and published in WP catalog.
  • The Puzzles editor now has tabs.
  • Implemented the local transform puzzle.
  • 300+ ready-to-use code examples updated and published on Github.
  • Many other improvements and bug fixes the full list of which can be found here.

Could you please post these update infos into one of the other threads you created?