Аutomatic disabling of models/polygons visibility

Good afternoon Is there an option in the library to automatically turn off the visibility of a model/polygon if it is blocked by another model or polygon?

The common term for this is “occlusion culling”, if you want to search for other threads or learn how to implement it. three.js currently provides occlusion culling only for the WebGPU-based renderer, and does not have an implementation of occlusion culling for WebGL.

Thanks for the reference!