Using own shaders in WGSL or TSL in postprocessing with WebGPU?

Hi Sunag, thanks, I’ll take a closer look at that this evening. This would allow me to realize Abernier’s wish for a wormhole.

But I also need post-processing a lot for myself. I feel like I’m still pretty lonely here on the forum when it comes to WebGPU. That’s why I’m now trying to familiarize myself a little more with the three.js code.
The PMREMGenerator and the pmremNode are new. Unfortunately there was something wrong with the cube textures, but I was able to do a PR myself. mugen87 asked someone to review it.

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