I’m trying to run the models I downloaded from sketchfab with ThreeJS and When I run the models in the browser, I saw that the colors of the Models do not appear. The entire model was rendered in white
let loader = new THREE.GLTFLoader();
loader.load('scene.gltf', function(gltf)
I followed the ThreeJs tutorial from an alternative source on the internet, saying that I could do it wrong myself, but the result is same the models that appear on the same screen are both of poor quality and colorless.
<!DOCTYPE html>
<html>
<head>
<meta charset=UTF-8 />
<link rel="stylesheet" type="text/css" href="main.css" />
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/GLTFLoader.js"></script>
<script src="js/OrbitControls.js"></script>
<script>
let scene, camera, renderer;
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0xdddddd);
camera = new THREE.PerspectiveCamera(40,window.innerWidth/window.innerHeight,1,5000);
camera.rotation.y = 45/180*Math.PI;
camera.position.x = 800;
camera.position.y = 100;
camera.position.z = 1000;
controls = new THREE.OrbitControls(camera);
controls.addEventListener('change', renderer);
hlight = new THREE.AmbientLight (0x404040,100);
scene.add(hlight);
directionalLight = new THREE.DirectionalLight(0xffffff,100);
directionalLight.position.set(0,1,0);
directionalLight.castShadow = true;
scene.add(directionalLight);
light = new THREE.PointLight(0xc4c4c4,10);
light.position.set(0,300,500);
scene.add(light);
light2 = new THREE.PointLight(0xc4c4c4,10);
light2.position.set(500,100,0);
scene.add(light2);
light3 = new THREE.PointLight(0xc4c4c4,10);
light3.position.set(0,100,-500);
scene.add(light3);
light4 = new THREE.PointLight(0xc4c4c4,10);
light4.position.set(-500,300,500);
scene.add(light4);
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
let loader = new THREE.GLTFLoader();
loader.load('/models/gardenMaterials/scene.gltf', function(gltf){
car = gltf.scene.children[0];
car.scale.set(0.5,0.5,0.5);
scene.add(gltf.scene);
animate();
});
}
function animate() {
renderer.render(scene,camera);
requestAnimationFrame(animate);
}
init();
</script>
</body>
</html>
this is my renderer code
sagir
February 23, 2021, 6:43pm
4
aliciğim intenstyler yüksek.
Need to reduce intensities
THREE.PointLight(0xc4c4c4, 1)
Teşekkürler hocam,
I tried parameters but didn’t play with this parameter.