Hello, I am very interested in learning how to put a 3D model on a website. I have watched many tutorials and studied three.js documentation. Nevertheless, the model is not loading. When the page is launched, it only displays a grey background. Unfortunately I do not know where I made a mistake. The project is made on the basis of one of the tutorials.
<!DOCTYPE html>
<html>
<head>
<meta charset=UTF-8 />
<link rel="stylesheet" type="text/css" href="style.css" />
</head>
<body>
<script src="three.min.js"></script>
<script src="GLTFLoader.js"></script>
<script src="OrbitControls.js"></script>
<script>
let scene, camera, renderer;
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0xdddddd);
camera = new THREE.PerspectiveCamera(40,window.innerWidth/window.innerHeight,1,5000);
camera.rotation.y = 45/180*Math.PI;
camera.position.x = 800;
camera.position.y = 100;
camera.position.z = 1000;
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera,renderer.domElement);
controls.addEventListener('change', renderer);
hlight = new THREE.AmbientLight (0x404040,100);
scene.add(hlight);
directionalLight = new THREE.DirectionalLight(0xffffff,100);
directionalLight.position.set(0,1,0);
directionalLight.castShadow = true;
scene.add(directionalLight);
light = new THREE.PointLight(0xc4c4c4,10);
light.position.set(0,300,500);
scene.add(light);
light2 = new THREE.PointLight(0xc4c4c4,10);
light2.position.set(500,100,0);
scene.add(light2);
light3 = new THREE.PointLight(0xc4c4c4,10);
light3.position.set(0,100,-500);
scene.add(light3);
light4 = new THREE.PointLight(0xc4c4c4,10);
light4.position.set(-500,300,500);
scene.add(light4);
let loader = new THREE.GLTFLoader();
loader.load('scene.gltf', function(gltf){
car = gltf.scene.children[0];
car.scale.set(0.5,0.5,0.5);
scene.add(gltf.scene);
animate();
});
}
function animate() {
renderer.render(scene,camera);
requestAnimationFrame(animate);
}
init();
</script>
</body>
</html>
[scene.gltf|attachment](upload://mO61wU9OZHyvlKco5rjXWtzTyOa.gltf) (140.8 KB)