Hello, im trying to use a base 64 string as a normal map on one of my models, following some online examples has not yielded any results.
var curObj = mesh.getObjectByName(object + "_low")
var image = new Image()
var texture = new THREE.Texture(image)
image.src = reader.result
curObj.material.normalMap = image
image.onload = function() { texture.needsUpdate = true }
object is a string with the models name, reader.result is the base 64 string.