Unlit water shader with foam

Next level achieved! The waterfall has now a nice particle effect based on THREE.InstancedMesh and MeshBasicMaterial enhanced with a simple dissolve shader.

Live demo: https://7rkse.csb.app/

Editable code at Codesandbox.

Um, a generic particle system based on THREE.InstancedMesh could be usable for much more interesting effects :thinking:.

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