I was unable to load GLTFLoader.js
. Wasn’t able to see the GLTFLoader.js on source in developer tools in Chrome browser.
Error: Uncaught TypeError: THREE.GLTFLoader is not a constructor
in .html
file in line var loader = new THREE.GLTFLoader();
<html>
<head>
<title>threejs - basic3</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<canvas id="myCanvas"></canvas>
<script src="js/three.min.js"></script>
<script scr="js/three.js"></script>
<script scr="js/GLTFLoader.js"></script>
<script src="js/blender1.gltf"></script>
<script>
var renderer, scene, camera, myCanvas = document.getElementById('myCanvas'), geometry;
//renderer
var renderer = new THREE.WebGLRenderer({ canvas: myCanvas, antialias: true });
renderer.setClearColor(0x000000);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
var camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 300, 10000);
//SCENE
var scene = new THREE.Scene();
var light = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(light);
var light2 = new THREE.PointLight(0xffffff, 0.5);
scene.add(light2);
var obj;
var loader = new THREE.GLTFLoader();
loader.load('blender1.gltf', function (geometry, materials) {
obj = new THREE.Mesh(geometry, materials);
scene.add(obj);
obj.position.z = -6;
obj.rotation.z = 0.3;
});
//RENDER LOOP
render();
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
</script>
</body>
</html>
Mugen87
September 2, 2018, 5:43pm
4
<script src="js/three.min.js"></script>
<script scr="js/three.js"></script>
You include three.js
two times. One time is sufficient.
<script src="js/blender1.gltf"></script>
No need for this line. You load the glTF
file with the loader.
Try to include GLTFLoader
from the following source in order to see if it’s a local hosting problem:
https://threejs.org/examples/js/loaders/GLTFLoader.js
Like this?
<script scr="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
It didn’t work… still give me the Uncaught TypeError: THREE.GLTFLoader is not a constructor
error.
But if it is a local hosting problem, how come <script src="js/three.min.js"></script>
works?
What does the devtools show you about the GLTFLoader.js file? Does the console say anything?
The console says: Uncaught TypeError: THREE.GLTFLoader is not a constructor
What about the file in the network tab?
GLTFLoader.js
is not in the network tab.
three.min.js
andindex.html
are there.
@June_Wang
Is there any chance to see a live example of what you try to achieve?
When I’ve tried to load the file into Don McCurdy’s GLTF viewer , I’ve got that error message there:
THREE.GLTFLoader: Failed to load buffer "blender1.bin".
looeee
September 2, 2018, 8:27pm
16
<script scr="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
It should be src
not scr
.
5 Likes
There is a blender1.bin
file tho, I was unable to upload the.bin
file to this forum… But I did try with https://gltf-viewer.donmccurdy.com/ with both .gltf and .bin files, it loaded fine.
You can try this .glb
file
blender1.glb (61.7 KB)
The problem is that the *.glb format is OK, *.gltf format is not.
If I directly upload blender1.gltf to https://gltf-viewer.donmccurdy.com/ or babylon, it will show an error: THREE.GLTFLoader: Failed to load buffer "blender1.bin".
Hi there! Have you solved the issue? I’m running into the same error: unexpected token < in JSON at position 0. After loading the bin file i get this error. Anyone know what to do?
This error usually appears if you load HTML content instead of the glTF
asset. More details here:
Hi,
I’am trying to load GLTF model of parrot. I downloaded the model and I imported a GLTFLoader. When I try to create a GLTFLoader it says:
[image]
On my server I’am using parcel.js
It’s interesting that on the codesandbox it is working properly…
Maybe it’s something wrong with parcel?
Do you know what am I doing wrong?
Thanks
1 Like