hello i been working on a multiplayer game , where values are sync across player and also game is streamed so none of the source code is published , also allow make the game agnostic to the player computer setup , can you help me check how good you able to see the game across time , i know in the beggining the video will be blurry but then it will go up since the stream get stabilized, you can also change video setting by pressing esc and selecting the high resolution to view it better , it still doesnt have mobile support since i dont know the mobile event for the mouse yet but planning to do it, most of the game logic is disable since this is the first publish but you can attack the zombie, burn them, throw stuff, build stuff , etc, the chasing method is commented to decouple deployment phases i wil be monitorign the server logs to seee if somethign break which has already broke man times so far, the game engine so far is almos three.js but added custom shadow, custom vat, custom depthbuffer and had to add some logic to support stream and logic , there is still plenty work to do like sync zombie across player in the same game but still need to implement a layer to abstract that on the server, for now only player actions and items are sync across player inside the same games and there is a max of 4 games available with a max of 4 player per game so for now only 16 player can play at the same time
App isn’t loading.
yes sorry app is currently down,im doing some adjustment on the weapon update since it was being update by the player and by it replicas, theorically should only be done only by the original actor that did the action