Instead of plural:
OBJECT.receiveShadows = false
try singlular:
OBJECT.receiveShadow = false
Reference: Object3D.receiveShadow
However, receiveShadow
is fals
e by default, so you need to disable it only if you have already enabled it. If it does not work, then the dark area is not a shadow, but something else, like wrong normals or lack of light from required direction.
i just want … be all white like the color i gave it but ill add textures after its fixed
Have you tried MeshBasicMaterial
?