Trying to disable recieving shadows and casting shadows to one object

Instead of plural:

OBJECT.receiveShadows = false

try singlular:

OBJECT.receiveShadow = false

Reference: Object3D.receiveShadow

However, receiveShadow is false by default, so you need to disable it only if you have already enabled it. If it does not work, then the dark area is not a shadow, but something else, like wrong normals or lack of light from required direction.

i just want … be all white like the color i gave it but ill add textures after its fixed

Have you tried MeshBasicMaterial?

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