Recently I read that triangle strip is not always better than triangle list. In fact, in some cases it’s even worse than having triangle list.
I knew that the geometries in Three.js have triangle list as default draw mode. For example,
THREE.BoxBufferGeometry keeps 12 triangles with 24 vertices.
I’m wondering why Three.js adopts triangle list. Is triangle list generally faster? Or is there a threshold among different use cases?