Yes , right.
But in this example you attach transform controls to scene which is single object and all other object and meshes are children of that object.
but I want to move multiple object which is not children of object.
so I have to first move multiple objects into single object and than attach transformControls to it.
Hi, I also encountered this problem.
Currently i’m try to use the following steps to solve:
1. Create an Array save 2. Create tempGroup and attach transformControls to this tempGroup. 3. Transform tempGroup. 4. Iterate this Array and apply tempGroup’s transform for each one.
But i haven’t achieved it yet and don’t know if it’s feasible.