Transferring a Blender scene in Three JS 1: 1

I created a scene with Blender. This scene has been exported to obj and mtl files
and imported into three js with the OBL / MTL loader. So far so good, the scene is being integrated.
But, how do I set the Camera parameters in Three js, so that in Three js the scene is shown in the same sizes as in the Blender?

Thank you in advance for your advice.

Regards

You can create a camera in blender, then either copy the parameters, such as position and rotation, into your camera in three.js. Or, you can export the camera and use it directly. However I don’t think that OBJ supports cameras, so you’ll need to use glTF format instead.

Correct. I would say using glTF is the better choice for @PizPlatta in any event.