I would like to transfer my PerspectiveCamera from Three.js to Blender as precise as possible.
I created a simple scene with camera in Three.js editor, exported the scene as GLTF and then imported it to Blender. Unfortunately, “camera frames” (i.e. visible area) in Three.js and Blender don’t match.
Here’s the view in Three.js editor:
Here’s the view in Blender:
I can’t understand the origin of this mismatch. Is it Three.js exporter issue? Should I blame GLTF format that can’t keep all camera settings? Or is it Blender importer related problem?
Thanks in advance!