I want to transfer IcosahedronGeometry normal to planes, like Blender DataTransfer, but got some very strange result. All the plane have the same result. So why that happens?
I mean if the source of the normals is a sphere (the icosahedron is an approximation of a sphere), there is no need to search for closest normals. If you want to transfer the red arrows into the blue arrows, you can use the black dashes arrows - they have the same direction, only their lengths need normalization. The black arrows are the vertices world coordinates, if the sphere center is at (0,0,0).