I’ve got a basic code sandbox that demonstrates the issue I’m having here:
https://codesandbox.io/p/sandbox/n9jshy
The colors of the equirectangular projection seem to be off from the original scene. They seem darker/more saturated compared to the original scene. You can really see this in the orange, purple, and green cube faces.
I’m assuming this has something to do with the fact that the projected image is being applied as a texture to a plane and rendered again on the plane mesh. Or maybe the problem is related to the shader? Is there a more direct way that I could be writing the equirectangular projection directly to the canvas instead of mapping it on to a plane first?
Any insight here would be appreciated!