I am trying to apply texture on imported model. But there is a difference, especially with light color,
Yes! I am setting
tex.encoding= THREE.sRGBEncoding;
renderer.toneMappingExposure = 1;
yes, tweaking the toneMappingExposure would lead me to closer color value … in my case it’s 0.7 if I tweak.
And I do have in consideration, like HDR Env which is affecting color of Sphere.
Mainly in white case it’s slightly more white
as you can see below,
Here is the codeSandBox: Texture Color Issue - CodeSandbox
I do get the Exact result in v146 … so it’s not the version issue
I might be missing some step in between.
I have included texture in public folder as well for reference.
Any help is appreciated,
Thank you,
Seeon