I just read something about WegGPU. Threejs already support that.
I read here in the forum that I should use chrome canery if I want to use webGPU. So I installed chrome canery version 117 and in chrome canery I get the message "your browser does not support webGPU yet. It works with Firefox nightly. Then it’s just a browser thing.
Do I have to activate something somewhere in google chrome?
If your browser doesn’t implement WebGPU then it certainly won’t work, but beyond that it’s a device-specific question. Similar to how all modern browsers support WebGL 2, but some devices still do not, some devices will not support WebGPU even with a browser that does. I would expect more devices to support WebGPU over time, but as you can see here …
… very few Android devices currently support WebGPU.
Good to know. I think that will be the cause then. As long as I have a browser that works, I’m happy and it works with firefox nightly.
In itself, the topic is then ended and I tick the box for solution.