I just read something about WegGPU. Threejs already support that.
I read here in the forum that I should use chrome canery if I want to use webGPU. So I installed chrome canery version 117 and in chrome canery I get the message "your browser does not support webGPU yet. It works with Firefox nightly. Then it’s just a browser thing.
Do I have to activate something somewhere in google chrome?
Default chrome 114 already support GPU without any flags in settings.
Then I still don’t see the reason why it works in firefox nightly and not in chrome canery v117
It can also depend on the operating system, on Linux, Ubuntu at least, it does not work on at all.
I use an android tablet, samsung galaxy tab 8. Then I assume that browsers still make differences
If your browser doesn’t implement WebGPU then it certainly won’t work, but beyond that it’s a device-specific question. Similar to how all modern browsers support WebGL 2, but some devices still do not, some devices will not support WebGPU even with a browser that does. I would expect more devices to support WebGPU over time, but as you can see here …
… very few Android devices currently support WebGPU.
Good to know. I think that will be the cause then. As long as I have a browser that works, I’m happy and it works with firefox nightly.
In itself, the topic is then ended and I tick the box for solution.