Threejs r138 and r139 produce different results with dynamic environment maps

I’m upgrading three.js dependency of my project from r138 to r139 and noticed that in the same scene environment map render is different (I’m using MeshStandardMaterial). Did anything changed in r139 regarding env maps? Looking at the migration guide on github I can’t find an asnwer. Here are two screenshots:



Do you mind reproducing this issue with two live examples (r138,r139)? This would make it way easier to investigate the issue?

After adding cubeRenderTarget.texture.type = THREE.HalfFloatType to the cube camera render target, changing renderer exposure and materials envMapIntesity the scene seems ok