Hello,
I’m upgrading three.js dependency of my project from r138 to r139 and noticed that in the same scene environment map render is different (I’m using MeshStandardMaterial). Did anything changed in r139 regarding env maps? Looking at the migration guide on github I can’t find an asnwer. Here are two screenshots:
After adding cubeRenderTarget.texture.type = THREE.HalfFloatType to the cube camera render target, changing renderer exposure and materials envMapIntesity the scene seems ok