Hey guys!
I noticed that when using the reflector, the “mapping” of the envmap on the meshes aren’t correct, this is especially noticeable when the reflected object is near the reflector.
In my project I tried fiddling with the normals, the envmap rotation and the viewDirection in my fragment shader without any success.
I also tried to get the “difference” between the angle of the camera of the scene and the one of the camera used for the reflector and then rotate the envmap (when rendenring from the reflector) according to that but unfortunately my math skills arent good enough for that :)) and I’m not even sure if this could fix the issue
Does someone have an idea on how this could be fixed? I created a small fiddle to demonstrate the issue with a simple cube.
Thanks!