I am getting this warning, anyone knows whyt exactly ??
THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.
I am getting this warning, anyone knows whyt exactly ??
THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.
Textures in the RGB format are in general not supported anymore.
sRGB encoded color textures are only supported if you use UnsignedByteType
since only then gl.SRGB8_ALPHA8
can be used.