I am consoling log THREE.ShaderChunk[‘shadowmap_fragment’] but it is undefined in version r115. Is there any equivalent in that version?
Thanks in advance.
I am consoling log THREE.ShaderChunk[‘shadowmap_fragment’] but it is undefined in version r115. Is there any equivalent in that version?
Thanks in advance.
This specific shader chunk is gone for years, see:
I suggest you study the implementation of THREE.ShadowMaterial. The shadow code is now a bit different than five years ago.
Hello! Sorry for the late reply and thank you very much. Probably, next time I will extend the shader Phong material instead of importing chunks.
Thanks again!