Whenever I load a GLB file ( that already has textures/maps configured ) using the GLTFLoader, the color reproduction of the textures ( especially the base texture ) is on point. However, if I load a version of that GLB that’s without any textures and load n apply the textures later on, the textures come out to be over-exposed with low contrast. Examples Given below.
Base Texture Sample
GLB with textures
GLB Without textures, textures loaded and applied afterwards
I may be wrong but it seems to be related to how the texture map color is modulated given a certain base color. Base Color in both the cases shown above is white though.
Why is this happening? Am I missing something? Please help!