GLB model looks glossy and missing textures

Hi, have a glb model imported aswell as an HDRI for lighting.

new RGBELoader()
         .setPath( 'textures/' )
          //.load( 'footprint_court_2k.hdr', function ( texture ){
          .load ( 'venice_sunset_1k.hdr', function ( texture ){
           texture.mapping = THREE.EquirectangularReflectionMapping
             //texture.mapping = THREE.EquirectangularRefractionMapping
           scene.background = texture
           scene.environment = texture
         } )
   
   {/* LOADS THE GLB MODEL */}
      loadGLTFModel(scene, '/model.glb', {
        receiveShadow: false,
        castShadow: false
      }).then(() => {
        animate()
        setLoading(false)
      }) 

and my loaders code

loader.load(
      glbPath,
      gltf => {
        const obj = gltf.scene
        obj.name = 'scene'
        obj.position.y = 0
        obj.position.x = 0
        obj.position.z = 0
        obj.receiveShadow = receiveShadow
        obj.castShadow = castShadow
        scene.add(obj)
       
 obj.traverse(function (child) {
          if (child.isMesh) {
            child.castShadow = castShadow
            child.receiveShadow = receiveShadow
          }
        })

The issue that I’m facing is that some of my models ends up without textures like
image
when on online viewers it looks like
image

Another issue on the scene is that, another model ends up looking super glossy compared to online viewers
image
when on viewers it looks like this
image

hi did you come up with a solution for this?