There have been some really awesome projects getting coming out over the last few weeks that all use three-mesh-bvh from our own @N8Three, @drcmda, and @_LucasJones
on Twitter! With a shader-based raytracing we can start to see som NVidia RTX-like rendering capabilities being applied in the browser especially with these shadow and gem rendering projects. Looking forward to seeing what’s next!
A beautiful diamond material modeling internal reflection with path tracing
A collaborative effort between N8Three
and drcmda
Bent normal generation for specular occlusion
An amazing lightmap baking project