Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries!

There have been some really awesome projects getting coming out over the last few weeks that all use three-mesh-bvh from our own @N8Three, @drcmda, and @_LucasJones on Twitter! With a shader-based raytracing we can start to see som NVidia RTX-like rendering capabilities being applied in the browser especially with these shadow and gem rendering projects. Looking forward to seeing what’s next!

 

A beautiful diamond material modeling internal reflection with path tracing

A collaborative effort between N8Three and drcmda

 

Bent normal generation for specular occlusion

 

An amazing lightmap baking project

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