three.js on Android: do I need to run a local webserver in my android webview?

I am working on a WebGL app developed with three.js. When I test this app on my computer, I need to run a local server as mentioned here.

When I will run my three.js/WebGL app in a webview of my app, will I need to run a local webserver in my app? If yes, how to do that?

Thanks.

If you want to make s static web ,you can warp a static web page into a app.
You can use react native , ionic or other.

Thanks. With a “static web page”, will I be able to replace the 3D model at runtime. See my question here: Three.js on Android: how to replace GLTF model at runtime?