I save the file from the blender in the format gltf.
upload to the project
nothing is displayed in the project
but if i upload the same file to tree.js editor
i see this object
can explain what the problem is?
I have seen this many times and I’m not sure why users are doing this. But you should never do this:
mesh = gltf.scene.children;
It might work but not in all cases. Your glTF contains three 3D objects and you are currently selecting not the mesh. To avoid such issues, it’s best to do this:
mesh = gltf.scene;
In Blender, you should also ensure to only export objects you actually want. I guess it is not your intention to export the camera and light, right?
yes right. but I also tried to export the light, it didn’t have any effect)))
thanks for the answer.
I also wanted to ask if it is possible for objects that have no textures and no color to set the color using three.js ?
You have to enable the export of punctual lights in the
In this case, it’s best if you just overwrite the asset’s materials in your app.
but asset materials are set only in blender?