GLTFExporter not export meshes loaded from blender

I need to export my scene to a glb file as I can use it for AR.
I tried GLTFExporter but I can’t export loaded mesh from Blender with GLTFLoader.
the exported scene contains only the camera, the scene and the primitive assets, it does not export the meshes with their materials.
I tried exactly the code in the documentation of threejs

If you drag and drop your glb file here, does it show up correctly?

If not, make sure when you’re exporting from Blender that these checkboxes are NOT checked, so that it exports everything in the scene:


Thank you for your reply @Omar_Shehata ,
what I want is not to export from Blender to ThreeJs
but export scene from threeJs to glb file

if i have only primitive asset on my scene like sphere or box the GLTFexporter work but when i have a loaded mesh ( a chair for example) it not export

Can you share the code you’re using, perhaps a CodePen that reproduces the issue?

import * as THREE from './THREE/three.module.js';
import {GLTFExporter} from './THREE/GLTFExporter.js'
import { watchviewer,LoadTextures} from './watch.js';
function _(elm){return document.getElementById(elm)}

Viewer = new watchviewer(_("container"))

const geometry = new THREE.BoxGeometry(0.3, 0.3, 0.3);
const material = new THREE.MeshBasicMaterial({
  color: 0x00ff00
const cube = new THREE.Mesh(geometry, material);

const gltfExporter = new GLTFExporter();

_("export").addEventListener('click',exportGLTF( Viewer.scene ))

function exportGLTF( input ) {
        function ( result ) {
                saveArrayBuffer( result, 'scene.glb' );
        function ( error ) { console.log( 'An error happened during parsing', error );}
const link = document.createElement( 'a' ); = 'none';
document.body.appendChild( link ); // Firefox workaround, see #6594

function save( blob, filename )
	link.href = URL.createObjectURL( blob ); = filename;;
    // URL.revokeObjectURL( url ); breaks Firefox...
function saveString( text, filename )
	save( new Blob( [ text ], { type: 'text/plain' } ), filename );

function saveArrayBuffer( buffer, filename )
	save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );

i use this method to export threejs scene.
when i open it with i can see only the box
maybe it’s because the glb loaded before into the scene is with draco compression!!!

another problem that I don’t understand is that the download windows start automatically when the page is loaded repeatedly
Thanks for your help

thank you bro
i figure out my mistake and i can export my model now
it was something simple maybe that because i’m not sleeping enough this days :slight_smile:
thank you again and viva egypt :wink: