Hello,
When I try to load an exported GLTF in Blender I get a following error:
The problem can be easily reproduced in this cosy app (“Save Scene as a GLTF” button in 3D view):
https://aalavandhaann.github.io/blueprint-js/build/
Is it a three.js-side problem or Blender-side one?
Can you please share the exported glTF
file in this thread? BTW: Are you using THREE.GLTFExporter
? And are you using the Blender glTF 2.0 Importer and Exporter or something different?
This is a bug in the Blender importer. You can verify that the file itself is valid by opening the file in http://gltf-viewer.donmccurdy.com/ or glTF Validator.
Aside, note that the model has ~250 materials and meshes and could be made more efficient by reusing materials or merging meshes.
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Thanks. I reported this bug and it was quickly fixed by addon developers.