I want to render my three js scene in Blender,
So i export it in GLTF with the glTFExporter module but all colors of all materials are lost…
Not exactly : colors appears a little, sometimes, on some faces… Like you can see in the following picture :
The images textures seems well exported, and when i look in the gltf json, i can see that colors are exported… again a screenshot of that :
I am looking for the solution since days, but i don’t find… I have optimized all i can, so all material are in MeshStandardMaterial and the GLTF exporter warn nothing no more (just that it prefers bufferGeometry) but when i import the GLTF file in Blender, all is gray, and when i render, all is purple, except some little parts of objects indicated by the arrows in the image above.
I really feel alone, now, with this problem…
Is someone know the solution ?
Or is there a better Exporter, or a better way to render ?
Here a screenshot of the scene with good colors in three js :
Thanks a lot per advance