πŸ“• three.js Bookshelf

Done! :smile:

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What’s New?

There’s a whole lot more at this link. Feel free to filter and add some of the relevant resources. In my view, they all looks relevant.

More Math :

@Atul_Mourya thanks for sharing, bookshelf updated!

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Hi Yuri, This is example is definitely very much impressive. I would encourage you to post this as a new resource where other people can find it easily. Let’s just keep this current resource only for books, tutorial and other learning materials. Cheers :blush:

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I’d like to share a great book about the topic β€œComputational Geometry”. This area is necessary for all kinds of geometry related algorithms like triangulation, intersections tests, computing bounding volumes (e.g. convex hulls), path finding and many more. Although the examples in the book are written in C, I highly recommend to do the exercises :blush:

https://www.amazon.com/Computational-Geometry-Cambridge-Theoretical-Paperback/dp/0521649765

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What makes this site awesome is that it’s totally free and covers most of the vector math. it uses processing.js for it’s demos

https://natureofcode.com/book/
https://natureofcode.com/book/

use this playground if you want to edit some of the codes to do other cool stuffs:wink:

http://valentin.dasdeck.com/processing/index.php

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PBR & Lights
A really good learning resource.

https://google.github.io/filament/Filament.md.html

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Tried to give an abstract overview of three.js

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I got a WIP article on instancing, but curious if it’s easy to follow so far:

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Complete Guide to 3D Computer Graphics

Various topics, fundamentals, illustrations, mathematics, physics etc. All in an organised manner.
https://www.scratchapixel.com/

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Physically Based Rendering:
From Theory To Implementation

http://www.pbr-book.org/

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I recommend the website of Paul Bourke. It is not about Three.js, but covers a lot of math topics relevant for computer graphics (projections, file formats, interpolation methods etc. etc.). I like the format very much. Clear and concise presentation of interesting topics. I have learned a lot from that site.

A simple overview of "The Science of Rendering Photorealistic CGI"

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A great talk by the genius John Carmack about lighting and rendering. One of my favorites :blush:

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UC Davis Academics - Computer Graphics, Fall 2009
Deep knowledge in 3D is here. Lections from Ken Joy.

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Cool,

Here is a link to my Threejs and TypeScript course

Udemy : https://www.udemy.com/course/threejs-tutorials/?referralCode=4C7E1DE91C3E42F69D0F

Skillshare : https://skl.sh/2uxctEP

and it’s accompanying documentation
https://sbcode.net/threejs/

Course Image

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thank you , very useful