Wow, just this specific feature opens up so many possibilities!! Amazing work as always
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Thanks! Yeah the HDR rendering is neat - there’s no requirement to do it with path tracing, either. Any floating point render target can be encoded to an HDR gainmap. The downside is that it’s a bit slow so it can’t happen in real time. We’ll have to wait for some canvas and WebGL upgrades for that.
its amazing how threejs bvh can render photorealistic like these on a browser, few years from now these renderings will be the norm on openworld threejs verse games or virtual exploration for showcasing architectural or real estate projects, looking forward to that future.
This helps me a lot, ease to use.
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