The power of three.webgpu.js

It will probably take until next year until my extension comes into three.js to be able to do something like this. As already mentioned, good things take time and if the developers use my PR as an opportunity to go a step further, all the better. I think the developers have done a great job this year and have done an excellent job with three.wegbpu.js and its very rapid further development.

The performance is awesome.


The buffersize limit could be increased if I slightly modify the device setup at the lowest level of three.js, but this would mean leaving the range that the WebGPU developers (W3C) defiened as a standard to ensure running reliability on most devices.
My goal is not to make thousands of dragons anyway, but rather I have developed this system and the necessary PRs for it to be able to efficiently use highly detailed models with many million triangles.

Iā€™m looking forward to next year :partying_face: :christmas_tree: :fireworks:

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