The origin of the coordinate system is not at the center of the character model

model.position.set(0, 0, 0) 
axes.position.set(0, 0, 0)

The origin of the coordinate system is not at the center of the character model,
but at the bottom of the model

But when I add a cube, the origin of the coordinate system is at the center of the cube

‘position’ is used to set the object center point position,
Why not when using 3D models?

“position” is the position of the object relative to its pivot point, this does not affect the pivot origin.

Because his vertices coords at center of pivot. Must be top of pivot into blender, 3ds max. Pivot must be 0,0,0

Thank you very much. Got it