Texture map transparency doesn't work

I’ve been trying to load a png image as map for a material, the transparent parts of the material are appearing white.
without alphaTest


with alphaTest set to 0.5

the png i’m loading is transparent on the white part, the material color is set to white, but setting it to black also doesn’t give the intended effect, what’s the ideal color if we need to apply it.
i want the white part to be completetly transparent.
I used MultiplyBlending also.

Paste us your material setup>

Did you set transparent:true on the material?

It was on, but i got it to work with changing the material color to match the ground color, shouldn’t the texture map override the material’s default color ?

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the texture color gets multiplied by the material color, so if you want pure texture color, the material should be white.