Texture is rendering not correctly with meshStandardMaterial

Hi, I’m using react-three-fiber to render 3d object in website, but when I add texture to each material, the texture look like not correctly like image below
I just learned threejs, so I don’t know what happened with my texture :slight_smile:

Screen Shot 2021-12-15 at 16.06.36

Here is my Codesanbox:

The texture I have added in Blender something like this video:

Thank for your help :slight_smile:

/cc

Yea, that mine :slight_smile:

see Problem when toggling between the coordinates of a wavefront (.obj) - #4 by Mugen87

Oh, sorry for that, I will learn from it next time

I have fixed that by change flipY to false, and it works perferctly

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