Hey, so I’m trying to offset texture but it gets stretched
here’s the code
const {nodes, materials} = useGLTF(‘/shirt_baked.glb’)
const logoTexutre = useTexture(frontLogoImg?.contents || './test.png', )
const backTexture = useTexture(backLogoImg?.contents || './test.png')
logoTexutre.offset.set(offSetXFront/100, offSetYFront/100)
How can I fix this?