I’m using a batchedMesh that has a custom shader. The shader shows up everywhere even on iOS now, after some tweaking, but, not android. Is there a known issue with android with certain types of shaders? Is there something in the vertex shader I need to add that I’m missing? Im just using a BasicMat. I think I understand the sRGB issue for the pmremGenerator now. Is this also related to that perhaps? Is there some known issue with the androids gpu? Just hoping theres some low hanging fruit.
Related Topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Basic Feedback and buffer implementaion with glsl FOR android | 2 | 1070 | May 4, 2020 | |
Shader not filling in all triangles only on some machines | 6 | 95 | March 29, 2024 | |
Transmission of MeshPhysicalMaterial doesn't work on some Android devices | 1 | 575 | August 11, 2021 | |
Reflection displays differently on Android (probably bug?) | 4 | 551 | August 21, 2020 | |
Shader not rendering properly on OnePlus phones on Chrome | 0 | 332 | May 15, 2021 |