I’m using a batchedMesh that has a custom shader. The shader shows up everywhere even on iOS now, after some tweaking, but, not android. Is there a known issue with android with certain types of shaders? Is there something in the vertex shader I need to add that I’m missing? Im just using a BasicMat. I think I understand the sRGB issue for the pmremGenerator now. Is this also related to that perhaps? Is there some known issue with the androids gpu? Just hoping theres some low hanging fruit.