Im having a problem trying to pass a previously buffer to a fragment shader in Android.
My solution works in PC but not in android.
The shader works in android but without seeing any feedback.
Also i´ve tried to pass it a sampler 2D image as a uniform to the shader in android wich works so makes me think that im not working well with buffers.
In this case I suggest you check if there are warnings or errors logged in the browser console. You do this like so:
Enable “USB Debugging” for your smartphone. You can do this in the “Developer Options” menu.
Connect your smartphone with your computer via USB.
Open (desktop) Chrome and use the following URL chrome://inspect/#touch-devices
Wait until Chrome recognizes your smartphone. You can then inspect your app in a separate window which allows you access to the browser console and debugging features.