Hello, i dont know if this is the right place to ask this, but i recently created this library.
An issue bought to my attention that a OnePlus phone the vertex shader i use for displacing the vertices of a plane cuts off after a point.
This is not the case with my iPhone on iOS 14.5 though.
I have found that in the fBM function, at these lines, setting the turbulence to true and taking the absolute value of the noise causes it to work but i do not want the turbulence to always be on.
Any idea whats causing this bug?
Edit: testing it on an other OnePlus phone seems to cause the issue, but testing it on a Samsung makes everything work perfectly