Text Mesh GLB object Vector for facing camera

Mr. Doob. Knower and curator of all things 3D. I need the text mesh object from a GLTF import to face the camera, at all times, and humbly request your assistance on vector calculation…

In exchange a pint of Guinness for your enjoyment at your favorite pub…

Thanks.

Have you tried just doing this:

textMesh.lookAt( camera.position );

Sure did sir. The tech mesh was one of the child objects exported from blender. The top of a map with around 1,000,000 faces. Heavy. No matter the attempts in x, y, z, or even hocus pocus with quaternion stuff, no dice. It always looked cockeyed somehow… Maybe my vectors were all correct, and am hosing up the export from blender. I maybe, maybe should decimate more geometry anyway, because webgl pukes after 1,000,000 faces, and blender is sketchy at best…

By the way. It boils down to setting the origin to center of mass or 3D cursor then the vectors all fly nice with the camera.lookat()