I am doing a project for my uni, and I was wondering if you could help me out a bit. I am using three.js and GLTF loader and exporter.
I am basically importing a glb file using THREE.GLTFLoader(), and using traverse to get to a Mesh sub-object instance, to modify its colour. Then I export the file. This works fine and mesh colour is the new colour set.
If the model had a text (not mesh) as part of the model (lets say I edited the original 3d file and added text to it), would I be able to do the same with searching for a text sub object and modifying it when loading it?
General idea is to have the text as a way for external value to modify it, to be reflected in the model, then being able to be exported.