@DolphinIQ Dude, well done !! It’s really challenging to finish with all the gems ! (even I struggle I must say )
Thanks for your commitment in the game, it definitely motives me to extend it and add the mobile controls.
Did you have lags ?.. That’s bad news, I thought it run at 60FPS everywhere… What is your device ? Or do you mean the camera bug when you jump on a corner and get hauled up ? BTW what do you think about the dilemma I have with mobile controls ? Which of the two options would you like the most ?
@Aerion lol I was sure this could help you for your own project, have fun
@felixmariotto : For controls, I would enable the player to move left if holding right then left, and left if holding left then right. so there is freedom of the movement
Nice game & concept man! The jumping is a bit rough, it glitches/clips at edges of high platforms, perhaps making him jump a tad bit higher would be better. I like that it was pretty challenging and not too dumbed-down/easy
Thanks for playing ! I like hard games too, actually I made it harder originally but I slowed down the monster after getting some angry feedback
I know about the glitch on the corners, I really messed something up here, I have to put my hands into it.
@felixmariotto I honestly have no idea why would I be getting lags. I tried playing with a performance monitor but I havent really found anything, except that sometimes it drops to 49~fps in the middle of the game.
As far as controls for mobile go, I prefer your first idea, something like this:
Its really tricky because left and right need to be held down, while track switching and jumping you only press once. Thats why I think grouping them according to that is the best idea. You wouldnt want someone to have to stop running forward just to switch track.
Edit: Joystick on left would probably be a more comfortable design but it might be tricky to for example be on the top track, and want to move down a row while running
I can hardly make a better score than that ! I should really make a score record thing if I make a more serious game from this.
About the controls that’s what I thought too… I will try both and make you test as well, as you seem to like this kind of game
Oh I forgot to adress the difficulty. There will always be some people who do better and some who do worse at a game so I think adding levels of diffuculty would be the best idea. That way beginners can enjoy the game, while the veterans can still find a challenge. I havent seen your code, but I suspect creating 3 different speed levels for the chasing shadow should be pretty simple
slower, for beginner
the current one “the intended”
and CRAZY for crazy people looking for a challenge
In “crazy” you might also speed up the game to give less time for reaction
@felixmariotto That would be GREAT! Can’t wait to try it! Keep up the GREAT work! This game has been & continues to be a HUGE asset to me & I thank you for it! Can you add “knock back” & “blinking” of character for a few seconds if hit?
And I think that when holding Left then Right, you move Right, and when holding Right then Left, you would move Left. It would make moving so much smoother.
Well if you have your own idea of game, I will not make it for you… But if your character get hit and you want to make it blink, you can do it by setting
its visible property in setTimeout/setInterval functions…