Temple of Doom -- 2.5D runner game 🐙

@DolphinIQ Dude, well done !! It’s really challenging to finish with all the gems ! (even I struggle I must say :laughing:)
Thanks for your commitment in the game, it definitely motives me to extend it and add the mobile controls.

Did you have lags ?.. That’s bad news, I thought it run at 60FPS everywhere… What is your device ? Or do you mean the camera bug when you jump on a corner and get hauled up ? BTW what do you think about the dilemma I have with mobile controls ? Which of the two options would you like the most ?

@Aerion lol I was sure this could help you for your own project, have fun :wink:

@felixmariotto : Thank you very much! :slight_smile:

@felixmariotto : For controls, I would enable the player to move left if holding right then left, and left if holding left then right. so there is freedom of the movement :slight_smile:

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Nice game & concept man! The jumping is a bit rough, it glitches/clips at edges of high platforms, perhaps making him jump a tad bit higher would be better. I like that it was pretty challenging and not too dumbed-down/easy

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Thanks for playing ! I like hard games too, actually I made it harder originally but I slowed down the monster after getting some angry feedback :flushed:
I know about the glitch on the corners, I really messed something up here, I have to put my hands into it.

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I have defeated my past self :smiley:

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@felixmariotto I honestly have no idea why would I be getting lags. I tried playing with a performance monitor but I havent really found anything, except that sometimes it drops to 49~fps in the middle of the game.
As far as controls for mobile go, I prefer your first idea, something like this:
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Its really tricky because left and right need to be held down, while track switching and jumping you only press once. Thats why I think grouping them according to that is the best idea. You wouldnt want someone to have to stop running forward just to switch track.

Edit: Joystick on left would probably be a more comfortable design but it might be tricky to for example be on the top track, and want to move down a row while running

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I can hardly make a better score than that ! I should really make a score record thing if I make a more serious game from this.
About the controls that’s what I thought too… I will try both and make you test as well, as you seem to like this kind of game :grin:

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Oh I forgot to adress the difficulty. There will always be some people who do better and some who do worse at a game so I think adding levels of diffuculty would be the best idea. That way beginners can enjoy the game, while the veterans can still find a challenge. I havent seen your code, but I suspect creating 3 different speed levels for the chasing shadow should be pretty simple

  • slower, for beginner
  • the current one “the intended”
  • and CRAZY for crazy people looking for a challenge :smiley:

In “crazy” you might also speed up the game to give less time for reaction

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Yes that’s not hard to implement, and I can do three different monsters with the three different levels, so it’s clear which level you are in.

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@felixmariotto That would be GREAT! Can’t wait to try it! Keep up the GREAT work! This game has been & continues to be a HUGE asset to me & I thank you for it! :slight_smile: Can you add “knock back” & “blinking” of character for a few seconds if hit?

And I think that when holding Left then Right, you move Right, and when holding Right then Left, you would move Left. It would make moving so much smoother.

Just my 2 cents.

Well if you have your own idea of game, I will not make it for you… But if your character get hit and you want to make it blink, you can do it by setting
its visible property in setTimeout/setInterval functions…

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