I would like to take the example here:
And use it with the WebGLRenderer, by changing:
renderer = new THREE.CanvasRenderer();
renderer = new THREE.WebGLRenderer();
So that I can combine this effect with another that is already using WebGL.
However, doing so results in errors with the particles being rendered, like so:
three.js:18501 Uncaught TypeError: Cannot read property 'offset' of undefined at WebGLSpriteRenderer.render (three.js:18501) at WebGLRenderer.render (three.js:22287) at render (canvas_particles_waves.html:184) at animate (canvas_particles_waves.html:157)
Thanks so much!