Hi Guys,
I was slicing my bufferGeometry at certain X,Y,Z and when i export to STL the size of the extracting it’s the same as before slice cause it’s exporting a lot of vertex(0,0,0). Maybe it can be considered a “BUG” ?
facet normal 0 0 0
outer loop
vertex 0 0 0
vertex 0 0 0
vertex 0 0 0
endloop
endfacet
facet normal 0 0 0
outer loop
vertex 0 0 0
vertex 0 0 0
vertex 0 0 0
endloop
endfacet
Before Slice:
After Slice: