STLExporter don't export faces with vertex(0,0,0)

Hi Guys,

I was slicing my bufferGeometry at certain X,Y,Z and when i export to STL the size of the extracting it’s the same as before slice cause it’s exporting a lot of vertex(0,0,0). Maybe it can be considered a “BUG” ?

facet normal 0 0 0
outer loop
vertex 0 0 0
vertex 0 0 0
vertex 0 0 0
endloop
endfacet
facet normal 0 0 0
outer loop
vertex 0 0 0
vertex 0 0 0
vertex 0 0 0
endloop
endfacet

Before Slice:

After Slice:

It seems you have to create a new geometry without the zeroed vertices based on your sliced geometry before performing the export.

This is definitely no bug in the exporter.

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