Export scene with skinned mesh to stl

I use a STLExporter but seems like it doesn’t support a mesh transform when I just move a bones. Bc as result I see a basic mesh position in T-pose. I searched a lot about this but can’t find something what can help me optimize a STLExporter. I already converted BufferGeometry bc I read stl doesn’t understand it. Thanks in advance for any help!

A model I took from here - https://threejs.org/examples/?q=s#webgl_animation_skinning_blending
without animation - just model with skeleton. And THREE.STLExporter from here - https://github.com/mrdoob/three.js/blob/a6b2e376644ab156368bfa6cc549d124db048e69/examples/js/exporters/STLExporter.js

Related:

Thank you so much! :hugs: Will be update for this soon? It will be so helpful for me
bc this one doesn’t work for my :sweat:

The problem is that we don’t want to write this code for each exporter. However, a generic method in BufferGeometry is a bit more complicated since it has to respect more use cases than just a geometry with vertices. E.g. the method also needs to handle normal and tangent attributes.

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