I use a STLExporter but seems like it doesn’t support a mesh transform when I just move a bones. Bc as result I see a basic mesh position in T-pose. I searched a lot about this but can’t find something what can help me optimize a STLExporter. I already converted BufferGeometry bc I read stl doesn’t understand it. Thanks in advance for any help!
A model I took from here - https://threejs.org/examples/?q=s#webgl_animation_skinning_blending
without animation - just model with skeleton. And THREE.STLExporter from here - https://github.com/mrdoob/three.js/blob/a6b2e376644ab156368bfa6cc549d124db048e69/examples/js/exporters/STLExporter.js