SpriteMaterial + alphaMap?

Is alphaMap available with SpriteMaterial?
If not, how can we mask a Sprite / SpriteMaterial?

No, SpriteMaterial does not support alphaMap. Hence, masking is currently not possible. You have to write a custom sprite/billboard shader for this. Or consider to use Material.onBeforeCompile() to extend the built-in shader. The following example shows the usage of this callback:

https://threejs.org/examples/webgl_materials_modified

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Thanks @Mugen87.